Jocasta Nu, Jerec's Jedi Master. Jerec's accumulation of knowledge was thrust fully into his own hands when he became a Jedi Knight. He also undertook to pass it on.
!$@@@@@@@@@$! !$@@@@@@@@@$! !$@@@@ @@@@$! !$@@@ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! !$@@@ @ @@@$! ''''!$@@@ @ @@@$!'''' ''' @ ''' '' '''' $@@@ @ @@@$ '''' '' '' ''' !$@@@ @ @@@ ''' '' '' '' !$@@ @ @ ! '' '' '' '' !$@@ @ $! '' '' '' '' !$@@ @ @$! '' '' '' '' !$@@ @ @@$! '' '' '' '' !$@@ @ @$! '' '' '' '' !$@@ @ $! '' '' '' '' !$@ @@ @ ! '' '' '' '' !$ @ @ @@ '' '' '' '' ! @ @ @@$ '' '' '' '' @@ @ @@$! '' '' '' ''' $@@ @ @@$! ''' '' '' ''''!$@@ @ @@$!'''' '' ''' @ ''' ''''!$@@ @ @@$!'''' !$@@ @ @@$! !$@@@ @ @@@$! !$@@@@@@@@@$! !$@@@@@@@@@$! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Wars: Jedi Knight II: Jedi Outcast By: Legomondo Version: 1.04 (Last Updated: 04/21/03) Game System: Nintendo GameCube =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS 1. Version 2. Introduction 3. Basics 4. Walkthrough 5. Weapons & Items 6. Force Powers 7. Enemies 8. Codes & Secrets 9. Multiplayer 10. Legal Information 11. Thanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 04/21/03 - 1.04: Added a new Secret Area which I left off, but was reminded of by the afore mentioned reader. Thanks! Also added the latest codes which I had previously left off. If you haven't noticed, the "Force Powers" section is still unfinished, but I'll get to work on that. 04/12/03 - 1.03: Almost two months, but everything is now officially complete! Yah, since the update has been so long, those of you that sent me the Secret Areas may have had some of yours rejected since the spot was previous filled by another submission. Thanks to Tom Price for giving me most of the final ones I'm missing, and if you notice, your submissions follow what I said above. I probably won't be updating this in a while, and it's thanks to readers like you that make this FAQ above and beyond. Not really. Also, I've deleted previous versions that displayed information when the FAQ was incomplete. Maybe you'll see a Wind Waker FAQ from me one day, or maybe the next Jedi Knight game... if they release it on the GameCube. 02/13/03 - 1.02: Added more Secret Areas thanks to the help of some readers. Note that if you choose to send one in, it probably won't be posted for a while now, since I'm trying to make my next update the last one. In case you haven't figured it out, it means I'm waiting until I get all of the Secret Areas. 02/02/03 - 1.01: Added more strategies to Desann, and added more Secret Area locations. I still need them all, so if you would like to pitch in, free feel to email me their locations. 01/25/03 - 1.00: Finished the whole FAQ, but I need some help with finding the secret areas. Check the "Codes & Secrets" section to find out which ones I'm missing, but take heed of the requirements that I ask before you submit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my third Star Wars FAQ, and this time, it's for one of the best ones, in my opinion. Jedi Knight II is supposed to be a sequel, but since I haven't played any of the previous ones, I don't know if this one is the best yet. To tell you the truth, even though I'm a Star Wars fan, I don't know too much about the universe and the things going on around it except from the movies. The sheer amount in this game is amazing, and writing a FAQ for this game [was] hard. If you have any questions that you want to email me, you can do so at: Legomondo [at] yahoo [dot] com. If you're wondering why I spelt out the @ and ., it's because I get a lot of spam mail due to my guides, which I'm guessing is due to lots of spam bots. So, instead of depriving you all a way to contact me, this will [hopefully] stop a new wave. Oh, and by the way, when you're emailing me, include the title of the game in the subject. - Legomondo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[3. Basics]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From [my] controls to basic maneuvers, this is the place for people starting the game/series. =============================================================================== Controls =============================================================================== There are actually different types, which you can set in the options menu, but this is my preferred type. I believe it was called "LH Legacy" or something similar. Control Stick: Controls the movement of the character and turns him left or right. If it's on default, left and right will make you strafe left and right. + Control Pad: Different things will happen depending on the direction of each tap. UP - Selects different Force powers. RIGHT - Scrolls through the available weapons. LEFT - Scrolls through the available weapons. DOWN - Scrolls through your inventory for items. A Button: Jump. If you have the force, hold down the A Button to jump higher. B Button: Used to interact with the environment if a green hand appears on the screen. If not, use the current selected item in your inventory. Y Button: Draws your Stun Baton/Lightsaber. Press it again when your lightsaber is out to switch between different combat modes. X Button: Crouch when standing still, or roll when running. Z Button: Alternate Fire/Attack. R Button: Primary attack for weapons. L Button: Use currently selected Force Power. C Stick: Controls your view, or controls the lightsaber's arc in combat. Start: Access your options menu and also pauses the game. To unpause, press the button again. =============================================================================== Combat =============================================================================== You will be engaged in fierce combat in this game, mainly with the lightsaber. With this awesome weapon, you can chop your opponents into pieces (not literally) and send them into their doom. Basic attacks for lightsabers are as follows: -=[Basic Attacks]=- Forward Top-Down Hack - Forward + Primary Attack Basically an up and down slash. Good for opponents who are jumping, and when you're landing on an opponent. Horizontal Swipe Attack - Strafe Left/Right + Primary Attack Good for enemies that are in front of you, and also who have their backs turned to you. This will be a slow wide-sweeping attack. Diagonal Slash Down - Forward + Strafe Left/Right + Primary Attack I don't find this one useful at all, but still, a move nevertheless. Diagonal Slash Up - Backward + Strafe Left/Right + Primary Attack Good for when you're retreating, and an opponent wants to chase after you. You can still attack, just watch out for where you're going, or you might fall off a ledge. -=[Advanced Attacks]=- Stab Backwards - [All] Backward + Attack You won't get to do this move too often, unless you constantly find yourself turning around to attack the enemy. You can only do this when an enemy is behind you, or trying to execute this action will just make you run backwards and swing your saber. If you choose to execute this with the light style of combat, you do a backwards stab. If you choose to do it with any other, than you do a 180 degree backwards hack. Forward Lunge - [Light] Forward + Attack from Crouching A quick jab with your lightsaber, than a quick thrust up, this will probably catch your opponents off guard, but since you're in the light style, you're not going to do much damage. Flip Forward and Attack Downward - [Medium] Forward + Attack + Jump A very good move, run towards the enemy with your saber swinging, then jump just as you're about to hit them. You'll do a flip, and your lightsaber will hit them in the back of the head, sometimes doing a one hit K.O. Rarely does that ever happen, you can get yourself out of tight situations. Forward Jump, Downward Hack - [Strong] Forward + Attack + Jump from Standing Position Unblockable, which is the only good thing. It's very, very slow. Roundhouse Spin - [Medium] Backwards + Strafe Left/Right + Primary Fire The instruction book didn't mention this one, and I'm not sure if it's Medium only, but doing this will make you execute a 360 degree turn and slash out with your lightsaber, good for people who are behind you. It's a little slow though. -=[Acrobatic Moves]=- Kickflip - Strafe Left/Right + Jump Rather simple really. Strafe either left or right into the wall until you're up against it. Then, tap the jump button and you'll flip over the wall. It's really nifty to get yourself out of tight situations. Roll - X + Any Direction I don't find too much use for this, mostly because I forget that you can even do this. Rolling crouches you up in a ball, and you can roll in any direction. You can try to roll behind your opponent and then perform a Backstab. Backflip - Back + Jump Kind of like a Legend of Zelda move, you'll perform a simple backflip. The height of your jump will depend on your force powers, but holding down the button all of the way will not allow you to jump very high. At the most, you'll jump to double your height, even with Force Jump Level 3. Wallflip - Run into Wall + Jump + Jump Now I would consider this cool. Run into the wall, and then double tap the jump button, holding it down the second time you push it. You'll kick off the wall, and then land a few feet behind your original stance, a good strategy if someone is chasing you. However, it takes time to master, but once you do, you can surprise your friends and enemies. Wall Running - Forward + Strafe Left/Right + Jump To execute this, you must be next to the wall. Strafe towards the wall while running, and you'll run across it. Neato, because you can run over your opponents and then kick off the wall in midair if you want or you can simply run down again. =============================================================================== Lightsaber =============================================================================== You all probably know what a lightsaber is, but this is just the basics for it. "In the hands of a novice, the lightsaber is a clumsy tool, as much a danger to the user as to enemies. In the hands of a Jedi, the lightsaber is an artist's brush: elegant and powerful." That phrase describes it all. When you first get your lightsaber, you might be a little chaotic, meaning that when you first face a lightsaber wielding enemy, you're just going to do some random attacks with it. But, in time, you'll learn to master it. -=[Combat Styles]=- Three combat styles to choose from. The first of course, is the Medium Style. Medium Style - A balance of speed, attack, and defensive power, this is the stance that most every Jedi uses. Using this style means that you can only string together a certain amount of combos before you pause. Fast Style - The first new type you'll learn, fast style involves quick rapid attacks, with less damage. If you can learn to master it, enemies will be unable to block most of your attacks. Heavy Style - This is a behemoth style, which means that your attacks will be slow in coming, but powerful upon delivery. Your attacks are so slow however, that an enemy might be able to dodge them. They can't defend themselves against it, and usually one hit will cause them to die. -=[Lightsaber Locking]=- I never fully understand how your lightsaber gets locked with another, but it does happen. When it does, you'll usually find yourself face to face with the enemy, and he's pushing against you. What you have to do is to tap the Primary Fire button repeatedly, to try to throw him off balance. Doing this then, you can jump up and hack him. If he wins, you get pushed down, open to his attack. The amount of power you can push depends on your Attack Power, which you will gain as you progress through the game. When you have Force Push 3, you can attempt to use it against the enemy. They'll be thrown back, and you can then slash them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Walkthrough]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just a reminder, this walkthrough will cover Jedi difficulty and will contain spoilers, so read at your own risk. If you would rather have the plot kept secret, and you're stuck, always remember that you will never have to backtrack in this game, and if you do, new enemies will have spawned so you'll know you're going the right way. =============================================================================== Introduction =============================================================================== A long time ago, in a galaxy far, far away.... Star Wars Jedi Knight II: Jedi Outcast It is a time of relative peace in the galaxy. Eight years have passed since the Empire's defeat at the Battle of Endor, but the New Republic still struggles to restore order and vanquish its enemies. After defending the Valley of the Jedi from the evil Jerec and the nearly falling to the dark side himself, former Jedi Knight Kyle Katarn has severed his connection with the Force and returned to his mercenary ways. With his longtime partner, Jan Ors, Kyle continues to aid the Republic in the fight against the Imperial Remnant. As the Remnants launches its latest gambit to regain control of the galaxy, Kyle and Jan have been sent by the New Republic to investigate the planet Kajim, home to a long- dead Imperial outpost.... =============================================================================== Mission 1.1: Kejim Post Starting Objectives: - Investigate Kejim Post - Engage Local Remnant Forces Your first mission, but it'll prepare you for things to come. Follow Jan a bit, until you come to an Imperial Shuttle. If you fire off a round, a Stormtrooper will remark about it, and then come to engage you. Jan will fire at them, but you'll want to help her out. Take their E-11s and then turn to your left. Inside, jump up until you reach the top and your first Secret Area. Go back down, and follow the path. You'll come around a corner where you'll meet your first Imperial Officer. Kill him, and take cover behind some of the crates. Your first major firefight, and Jan will rush out into the open, trying to take them down. From your position, use the E-11s alternate fire to take down the Stormtroopers, and the one on top of the ledge. Jan will try to blast the door open, but it won't work. Out pops more Stormtroopers for you to kill. You need to blast the door open, so go ahead and try the laser cannon near the ledge. It's not powered on, and you'll need to use it. Go past the dead bodies, and turn right until you reach a passage. Fill up your shields with the converter, and then stand in the elevator. If you don't push the button, it will take you downstairs, where an Imperial Officer is waiting, and two drone guns. Press the button to take you up into a control room, and push the button, activating the defenses, and alerting Stormtroopers. Go back outside, and you'll see Stormtroopers below you engaging Jan. Take them out from above, and head towards the cannon. Use it to blast open the door and take the massive elevator down. You'll tell Jan to wait here, but she'll follow you if you open the door anyways. Since doing so will cause lots of Stormtroopers to come out, wait for the elevator to rise again, and drop down on the ground below it. Go through the door, and turn left. Shoot the machine, and quickly backtrack until the fireball passes you. You could've turned it off, but, we like to be destructive. Go past the now broken machine, and rise the lift up. Blast open the grate, and kill the Officer. Activate all of the switches, and Jan will run in, while dozens of Stormtroopers rush out of the doors. The rightmost door contains some Thermal Detonators, and an explodable crate, as well as a hidden grate under it. Don't fall down though, or that will lead you the broken machine again. Head back out into the hallway, and open the door. Blast the Stormtroopers in here and take the Light Amplification Goggles out of the storage box, with the funny colors on its side. Head towards the left corner of the room, and you should find a console pad. Activate it, and ride it down to a very, very dark room. Use your LAG to help you see, and if you explore it thoroughly enough, you'll find another secret area. You'll come to a cleaning bot, and past that an opening into what looks like a generator. Kill the four Stormtroopers, as well as the officer and take a look at the consoles. You'll notice a picture with the blue area highlighted, which is what you're in right now. Look down at the consoles, and activate the other two so that the red and green light comes on. This is important or you'll never make it past the doors. You can also use the security camera console to get a look of the drone guns hanging on a ceiling in a different room. Look at the blue symbol on the wall, and deactivate the forcefield. Climb the stairs up, and watch out for any hidden Stormtroopers you may find. - Enter Blue Passcode into Main Array You might want to search the area to your right for an officer and more Stormtroopers, but if not, head left and you should come to a huge room with a console in the middle. Try to activate it if you want, but there's no power. Go to the left most walkway, with a green Imperial symbol up on top, but watch out for two drone guns. Walk in slowly, and when one starts to fire at you, back up. When it reverts back to its normal position, come in and use the alternate fire on the E-11 to destroy it. Do the same with the other one, and the Officer in the observation room will run away. Enter through the door, and kill any Imperials in the hallway. The first door to your left will contain a computer that you need to get to. Destroy the Stormtroopers inside, and for some odd reason, firing upon the structures will cause them to glow red. Once you make it to the console, you will radio Jan to help you use it. Unfortunately, Jan will get stuck in a crossfire, so you'll need to backtrack. Exit out, and when you're in the central room with the dead consoles, kill the Stormtroopers guarding the way back. Enter through the hall, and more of them will be waiting. You will find Jan in the same room where you found the LAG. In the room, surprise the Stormtroopers from behind, and escort Jan to the computer console. She'll open two doors for you. Enter through the right one, and kill the three Stormtroopers inside. Follow the ledge until you make it into a room with lots of consoles, and an Imperial Officer. The Officer will run (what a coward) when all of his henchmen are dead. Kill him if you want and look at the symbol on the wall, next to some consoles. - Enter Green Passcode into Main Array You still can't operate the console, so go to the only hallway you haven't been into, the one with the purple Imperial insignia on top. Take care of the two drone guns and head inside the door. This section is going to get much more complicated than that of the green, so watch out. Once you're in the hallway, climb up the left set of steps, and deal with the two Stormtroopers. Take the lift beside them up, and deal with the enemy opposition hear. Push the button on the console, which deactivates the forcefield on the other side of the room. Run on the ledges to that console, and push it to activate the power to the console in the center of the egg room. Go back, and Stormtroopers will have appeared, along with an Imperial Officer. Get rid of them both, and take the lift back down. Ignore the doors with a red light on them, for they're locked, and proceed to the door across the hall. You're outside on some sort of bridge thing. Go through it, but along the way, it'll explode. Jan will radio in and you'll say it's just part of your job. Don't backtrack, or you'll fall to your doom. In the next room, you'll encounter three probe droids. Take them down, and if you can, try and get it so that they're stuck behind the glass projection thing, but leave half of their body out in the open. Ride the lift up next to the door if you need to refill your guns, but don't use that door. If you do, and run across the bridge, it'll blow, and you'll be stuck in the middle. Instead, ride the lift in the center of the room up. You'll be outside, where you'll see two more probe droids. Take them out any way you wish, and then run across the top. The bottom section should blow up below you, like I said before, but it doesn't apply to you. Drop down, and kill the Stormtroopers. Watch out, they'll be some stuck in the bridge. Enter the door, and take care of the Officers, and any other guys inside. Enter through a different door, and find the last passcode, the red one. - Enter Red Passcode into Main Array You're almost done with this part of the level. Backtrack to the egg-shaped room, by exiting through doors, NOT but using the broken bridge. The power is now back on, and you'll need to manipulate the consoles so that they display the correct symbols. Underneath each console, will be three mini ones that change a certain aspect of the picture. Fool around with them a bit to see exactly what each changes, and then turn them into the pictures in your DataPad. Then, press the three activation consoles. If you got the passcodes right, they'll light up, and a walkway will extend to the protected door. The force-field should go down, and the door should unlock. Enter to complete this level. =============================================================================== Mission 1.2: Kejim Base Starting Objectives: - Investigate the Hidden Section of the Outpost - Engage Remnant Forces - Rendezvous with Jan and the Raven's Claw Go forward, until you hear someone yell "Fire!". Lots of Stormtroopers will blast the glass right in front of you. You can throw a Thermal Detonator and bounce it off the wall to explode next to them, or engage them in a firefight. Relieve the Officer of his security key and check the adjoining rooms for some supplies. Unlock the next door, and take out the gun in the room. It's built into the wall, so you might have a hard time finding it. The right door is locked, so head left, and take out any enemies. You'll notice a forcefield. Press the switch to reveal a glass window. Break it, and enter through it. Kill the Officer and press all of the consoles that he was guarding. Doing so will activate the machine in the center of the room. Break one of the glass windows, drop down, and run for the door. If not, you'll take damage from the lack of warmth. Go to your right, and open the door to reveal a switch that turns down the temperature in the previous room. Climb up the stairs, and deal with the Imperial scum that tries to stop you. The door down the hallway is locked, and you'll see a catwalk above you. How to get up there...? Follow the steps up, and you'll make it back to the main room. Step inside the machine again, and this time, jump up onto the arm in the center, and climb up it until your reach a doorway. Go through, and eliminate any more Stormtroopers. Following the path, you'll run into some sentry droids. Take them out, and follow the ledge to an office building where Stormtroopers are conveniently firing on you. Take them out, and look in the window. You'll notice an explosive barrel. Shoot it to activate a switch which allows you to enter the office, via a walkway. Push the button inside to extend a walkway above the electrified water. Enter the door, go down, and crawl through the tunnel. Go to the console and pick up the BioTech Canister, as well as activating the console. Go through the door, and you'll find yourself in a hallway. Fire off a few shots to get some Stormtroopers to notice you. Kill them, and the Officer in front of you, then activate his console before the turrets come online. Doing so will deactivate them. If you head left, you'll come into lots of prison cells. Instead, go to your right, and kill the officer, using his key to unlock the next door. The room will have a drone gun, much like the previous one in the wall. Destroy it, and the explodable crate near the wall to expose a grate. Climb through it and you'll be in a large room with various routes. Go through the door with the pink force-field. You would think that it would've been locked, but it opens up. Ahead, you'll notice a large blast door, and a force-field to your right. Head for the blast door, take cover behind the crates. Stormtroopers will come to you, and you can't expose yourself for there is a trooper manning a gun. After you're sure that no more Stormtroopers are coming for you, use a thermal detonator, and hold down the button until your controller pad stops rumbling. Then chuck it across the crates, aiming for the ceiling. It should hit the Imperial and blow him up. Equip your E-11, and around the crates is an enemy. Behind the gun is another enemy. Kill them, and push the switch on the wall behind the gun to deactivate the force-fields. Go through the room, and draw out any Stormtroopers in the area. Head for the operation booth in the corner, and activate both consoles to overload the machine which sends out deadly lasers. Stay where you are, and duck, for a laser beam will travel over your head. The lasers will also blow up a chunk of the door which you need to enter. Once all laser beams seem to have stopped moving, you'll need to travel around it, in a counter-clockwise manner to reach the door. The machine will explode, and you can run down the steps. Notice the console behind a locked glass window. Go through the only door, but stop when it opens. You'll notice some green gas floating around, and the dead bodies of the Imperials. Eye the Officer on the floor, and quickly rush in and out to pick up his keycard. Use the Instant Medpack on the wall if you don't have enough health. Use the security key to unlock the glass window, and activate a droid. Guide him through a little opening next to the door, and into the room with the poison gas. Have him turn right, and go down the hallway until he comes to a room where circuits are overloading. Have it activate a button, and stop the gas. Use it, and backtrack, and in the tunnel, right before you enter the room that HAD poisonous gas, you'll find another button on the wall. If you activate it, it does nothing...? I don't know... Anyways, go back to Kyle, and go through the room. The next room will have large crystals hanging around, and lots of Stormtroopers. Kill them all, and go through the next door, where you'll learn about some crystals and a mining operation... =============================================================================== Mission 2.1: Artus Mine Starting Objectives: - Infiltrate Mining Facility - Cripple Mining Operations Go down the valley, and drop down. There aren't any enemies in this open area, except for two probe droids, and two drone guns. If you search near the toxic river, you can find a dead prisoner and a Wookie Bowcaster. Try to enter the building across the gorge, by running across the pipes. By now, the drone guns have spotted you and are attempting to pelt you. Step back until they stop firing, and then zoom in with your binoculars. Get them in the center of your screen and switch to your gun, preferably the Bryar. Use its accurate secondary shot to take them down with ease. Now, try to cross the pipes, but do it slowly, as they will break. Once you make it to the top, open the door, and kill the Stormtroopers inside, as well as the Officer on the ledge. Take either lift on the sides of the room to reach the now dead officer and obtain his key. Use his key to unlock the next room, and fill up on your shields and ammo. The next room has some Officers, so deal with them in the only language that you both understand. Kill them and get both keys from their bodies. Proceed to the next room, and take care of the Stormtroopers in the area. Ride down the elevator and open the door and prepare to engage some Stormtroopers. Take cover behind a crate if needed, and blast them from afar, is possible. Once they're all dead, notice the catwalk above you. Head for the left door at the other end of the room, and enter inside. Equip your thermal detonators and blow the Stormtroopers that come down in the lift. Ride the lift up, and turn left where you have a crossroads. Going left will lead you to a supply crate and some troopers and going right will take you back to the large room with the catwalk. Instead, go back to the lift and go pass it. Enter the room, and if you use the security camera console, switch it to camera number 4. You'll see Stormtroopers trying to shoot it out. Wait long enough, and they'll finally hit it. Get out of that mode, and turn around. The Stormtroopers have arrived, and since they're about 9-10 of them, you'll want to be constantly on the move, or else take serious damage. Take the Wookie Bowcaster ammo in the room if necessary, and the BioTech Canisters. Go outside, on the catwalk, and follow it to you reach a room. Kill the Officers inside, and use the shield converter if you must. Notice the two doors that lead to a hole outside the glass. You might want to save your game here, for you're going to need to do things fast. Drop down into that hole, and quickly rush into the tunnel. If you start to take damage, then you're in trouble. Out of the tunnel, notice the protected central structure. To turn the shield off, shoot at the four red pipes to the left and right of it to turn it off. Then shoot the central structure to stop the room from frying you with its radiation/heat. Take the lift up and then walk on the support beams that lead up over one of those trams. Jump on it when it's below you, and then duck as it leaves the room, or you'll take damage. Wait for it to round the corner, then jump off to the left as it passes a big hole. You can use your LAG if you want, but the crystals in the mine illuminate the place well enough. Prepare to deal with giant bugs with giant teeth. Alternate fire with the E-11 does well here. Proceed down the mine until you reach a dead miner and some batteries. Use the batteries if needed, and continue following the mine. You'll run into plenty more of those bugs on the way. If you're going the right way, you'll eventually come to a mining drill. Press the "Use" button on it to have it drill a hole and plummet into the lava below. Go to the hole at the very far end and wait for another tram to appear right in front of you, getting rid of its garbage. Jump down on top of it, and wait for it to take you near a walkway and then jump off. Kill all of the Stormtroopers on the ledge, and the Imperial Workers down below. Take the lift down, and go through the only open door, which is on the other side of the lava pit. Kill the Stormtroopers on the ledge, and then ride the trash compactor up to the next level. Enter the door, and then snipe the Officers and Imperials down below. Ride the lift down, and then use the Officer's supply key to open the supply crate nearby. Press the button on the console to blow it up. - Proceed to the Detention Facility Pick up the BioTech Canisters and exit out the door. It leads you back to the main room, but the way out is blocked by debris. Instead, take the door in front of you again. Your main goal here is to make it back to the room with the massive Stormtrooper ambush. Once there, go out the north door, and jump into the car, and press the "Use" button on the console to end the level. =============================================================================== Mission 2.2: Artus Detention Starting Objectives: - Rescue the Miners From Prison and Release Them Wait for the car to finish its stop and watch as some things blow up, killing one of the Stormtroopers. Finish off the other two, and jump from the car to the nearby platform. By now, an explosion should have knocked one of the support beams down from an upper level. Climb on it to reach a console which will unlock the nearby door. In the next room, Stormtroopers are behind walls with little slits in them and firing upon you. Take them out, and watch out for any other Stormtroopers above you. You can take a lift up, but it doesn't really do you any good. Proceed to the door to your left, and some Stormtroopers will burst out from behind you and ambush you. Well, I screwed their plan up, so be prepared and chuck a Thermal Detonator if you wish. Head into the door that they came from to pick up some extra ammo and stock up on your shields. Press the button inside to unlock the door that you were heading for. Through this door, you'll see where the miners are kept, but there's no apparent way yet to release them. Kill the Stormtroopers on this level and ascend up. You'll have to go through lots of levels, and each contain at least a dozen Stormtroopers, whether they be on the stairs, or on the actual levels themselves. To help you out though, there are some weapon racks that hold ammo for your guns, and health. Kill the Officers in your way first, and run to the other doors on the other side of the rooms. You'll eventually reach a control room where lots of Officers are. Kill them, and use a security camera console to get a lock of three different cells. Unfortunately, one of them has those crab-like bugs and will kill one of the miners. Look around a room for a console and push it to free the miners. You'll get a little cutscene of them fleeing the area. Next, you need to find a console that activates the fan. You'll know by a little display of a fan, which is not destroyable. Push the console and picture of the fan will start moving. Activating all switches will also unlock a new door at the bottom of the steps in the outer room. Go backtrack down the steps and then turn into the room to your right. Take out the drone gun on the ceiling, and use the shield generators if you need them. Explore the room for a bit, and notice most of the enemies are dead. There may be one or two of them still kicking. Go down the glass hallway, and you'll see a destroyed gun. There, you'll meet one of the prisoners leading an uprising, trying to free themselves. - Capture the Base Commander and Force Him to Open the Main Hangar Follow the man out and you'll come to the hanger. There, several prisoners armed with E-11s are battling against the Stormtroopers. Help them out, then explore the are a bit. You'll find two lifts that take you up to where several TIE Fighters are located. Unfortunately, you can't pilot them. Run around the upper ledges until you reach a door. Enter and dispose of the three Stormtroopers that are guarding it. Go through the next door, and you're on a walkway. Jump to the small grate to your right, and follow it to a lift, which will take you to an upper level. Follow the tunnel until you reach a big opening in the ground. Hopefully, you've activated the fan, or you'll need to go back and do that now. Jump down, and wait until you glide down. Aim for the silver spot on the floor, or you'll be mince-meat. Head left and go to into the tunnel. If you're fast, you'll spot one of those crabs running into it. Be careful, follow the tunnel until it rises and you can see some dead Stormtroopers. Collect the supplies in the tunnel first, and then pop out and kill the crabs. Go through the next door, and turn right for a moment. Dispose of the Stormtroopers up the steps, and then head back down to the door that was on the left. Open it up and you'll find the base commander. What a coward. To make him move, simply set your reticule on him, but don't fire. You can zap him with the Stun Baton if you want, but it's not necessary. He'll [slowly] walk to the previous set of stairs that you just cleared out. Slowly... Slowly... Slowly... he'll make it to the top, ever so slowly... After activating a console which unlocks the door, a Stormtrooper will burst out, followed by 6-7 crabs. Most of them will go after the Stormtrooper and Commander, so you'll need to squash them with your blaster. Continue directing the Commander until he says: "Enough of this charade!", he'll whip out an E-11. That scum! Shoot him right in the head! Muwahaha! Shortly after his death, Stormtroopers will rush out to fight you. You know the drill. Kill them, then enter the door they came out of. Kill the Imperials in the next room, and break one of the two vents. Crouch, and then go to your right where's you'll promptly end this mission! =============================================================================== Mission 2.3: Artus Topside Starting Objectives: - Disable Artus' External Defense Systems to Allow Prisoner Evacuation - Rendezvous with Jan and the Raven's Claw Immediately, you're thrust into combat. Stormtroopers on the ground, and a gigantic (at least from this perspective) AT-ST that's attacking the prisoners. You're going to have to move fast.. and this sounds like a job for... The Crimson Chin, and Cleft, the Boy Chin Wonder! (Do you watch that show?) Er, I mean, Kyle!!! Quickly hop into the gun turret to your left, and use it on the AT-ST to down him. Then use it to take out the various Stormtroopers around you. Once all is clear, you can then jump off and go to the door on your right. Kill the guys inside, and activate the console to get the lift up. Ride it down, and continue down the valley, eliminating those pesky Stormtroopers. BOOM!!!! Another AT-ST comes to kick your butt. You don't have the firepower to destroy, just yet, so run past it and to the hanger door. Look to your right quick and rush in. Safe.. for a moment. Ride the lift up in the room, and kill the Stormtrooper running towards you. Use the Shield Generator if need be, but skip the first gun, and cross the Ion Cannon. You might notice that when it fires, electrical currents surge on the platform. Simply stay on the pipes that connect the Ion Cannon in the back and then cross to the other side. Man the second gun and then focus on the AT-ST below. You need to do this FAST! Quickly hold down the fire button and hope that you're going to kill it before it kills you. While you're busting it full of energy, it'll fire missiles at you. Hm.. I thought it had a concussion grenade launcher. When you finally destroy it, continue to the building ahead, and take care of the Stormtroopers. In the next room, you find yourself in a large room where several dormant AT-STs lay. Kill all the Officers and Stormtroopers in the area. You can travel to all of the different offices, but watch out for a trip mine. Simply blow it up, and use the Shield Generator to replenish your shields. Ride the lifts down and open the supply crate. Then, go in the door and take care of the Stormtroopers and Officers. Head to the very end of the room where you can find a room with a console with a switch that deactivates the Ion Cannons' shields. Head up and back outside, taking care of the new enemies, and use one of the guns to blow up the Ion Cannons. Backtrack to the garage with the AT-STs yet again, and kill more Stormtroopers who have now appeared. A new door is unlocked, so head towards it, but beware of the Trip Mine if you didn't destroy it. Inside is a hallway with about six Trip Mines that are activated and a drone gun. If possible, throw a Thermal Detonator to blow the one guarding the door, and then destroy the drone gun. Proceed with caution, and use your blaster to get rid of the rest. The door will take you outside, where you will confront Desann. Jan has been taken captive, and after a few words, Desann orders his apprentice Tavion to kill Jan. You're in a short fight with Desann. Basically, it's over before you know it, at least for me, because when you regain control of Kyle, all I saw was the lightsaber being thrown, and then.. blackness. You'll wake up on Yavin with a new goal in mind. =============================================================================== Mission 3.1: Yavin Temple Starting Objectives: - Find Luke Skywalker This mission is simple. You'll stupidly reject the help of the droid who's talking to you. Notice that all of your weapons are gone. Head right, towards a lift. Ride it up and skip the two doors in this level. Ride the next lift up. You can enter one of the doors here to watch some Jedi practice. Very cool! Remember the locked door on this level, and take another lift up. After traveling down a hallway, and into a big room, you meet up with Luke Skywalker. After talking a bit, head back down, and into the locked door that I previously mentioned about. It's not unlocked, so go through it. You'll enter a beautiful courtyard. Head to the left and go up the steps. In the next courtyard, climb up the steps, and check the wall for a hole. Drop into that hole to start your trials. =============================================================================== Mission 3.2: Yavin Trial Starting Objectives: - Find the Lightsaber - Complete Each Trial to Regain Your Force Powers Once you're down in the hole, turn behind you and go through the door. You'll receive your first Force power: Push! I like this Force power a lot, and you're probably going to use this one often. Anyways, equip this to the L Button on your controller pad and get ready for your first, but simple puzzle. At least I thought it was simple, but a quick look on the GameFAQs message board proved me wrong. Continue down the hallway, picking up the Force power, until you come to a room with floor tiles on the floor, arrows pointing down the center of the room, and brown slabs on the wall. Quite simple really, if you're on the Padawan setting, I've heard that the slabs have revealed themselves, but since you're on Jedi settings, they'll be turned around. Put your reticule on the brown slabs first, and it should change to a swirly blue. Push them to get them to turn around and reveal a symbol that should match one of the pictures tiles in front of them. Do that for all of them and then take a look on the floor. The arrow points toward the center of the tiles. Push each tile into the middle that correspond with the slab on the wall so that they align with the arrows. After you've done that, the door should unlock, and you're ready for your next Force power. Pick up your new Force Power: Pull. Enter the next room, and jump into the water. You can see that the exit to the room is near the top of the room, and there are no [apparent] ledges to jump upon. Well, take a look at the walls, and you should be able to see rectangles that are a little bit lighter. Put your reticule over them, and they should swirl blue again. Equip Pull, and then pull them out of the wall. Continue to do so until they reach the exit. Then, climb on them, and jump towards each one. However, there's a Secret Area in this room. From the exit, look to your left, or the direction opposite of the pulled out ledges. You should see more of them. Pull them out until they reach a little slit in the wall. Quickly jump on them and go the ledge, because they retract. Claim the supplies and exit. Out the door, you'll be in the main room again, only this time, you're at the top. Pick up Force Speed and then drop down into the hole in front of you. Kyle will remark about how Skywalker is not going to make this easy for him. Both doors are locked. Turn to your right, and look at that door. To the left of it will be a floor switch. Step on it and it will open the door. Step on the large switch inside, and wait for all of the doors to open. As soon as you step off, they'll start to close again, so you'll need to activate speed and zip by it. At the end, you'll acquire your Force Jump. You'll exit back into the main room, with no way to go. Look back at the very first door you went into, the one that contained Force Push, and notice that there's an upper level above it. However, your Jump is only basic enough to get you about halfway up there. Look to your wall on your left, and notice how there's debris. Stand on one, and then jump onto the debris on the wall. Jump from piece to piece until you reach the upper ledge. You won't be picking up a new Force power in the next room, but it will be more practice for the previous ones. Stand on the black strip on the ground, and notice that bars block the exit. Look up at the four gargoyles, and use Force Pull on all of them to make the water level rise. Go back to the entrance of the room, and watch the gate rise up. Wait until its risen to its max before you start to run for it. You can make it without activating Force Speed. Past the door, look to your left, and notice the huge floor switch. Notice that standing upon it will make a bridge move horizontally once, allowing you to cross the water. Use Force Speed, and activate the switch and run for the bridge. The bridge will cross right in front of you when you reach the ledge. Continue to run towards the small hole in the wall, and jump into it. Go down the path and use Force Push to blow open the wall with a crack. You're almost at your lightsaber. Use Force Push on all three blocks in the wall to push in the wall to cause the three stone structures to slide down. You're going to have to jump from one to the other to reach the exit at the top, but your jumps not high enough to directly jump from one carving to the next. You're going to need to jump on top of the very small ledge at the top of the each carving and then jump into the next one. Do this until you're at the top. Finally, your lightsaber, but it's on top of a very large pole in the center of the room, and covered by a cage. First, use Push to push the small poles holding it up out so that the pillar can lower down. Then, look at the small ramp that leads to a wall. Go back up, and jump over the small decline and you should step on a switch. The switch will lower you back to the small ramp and raise the gate. Running to it is too slow, as well as activating Force Speed. Stuck? Well, midway, after activating speed, you'll need to switch to pull and pull your lightsaber out before it closes again. Then, exit the room (make sure you're not going backwards) by using the Lightsaber Throw to cut the two stone pillars that are hanging by the door. If your range is too short, stand on one of the small rocks and then cut it from there. Enter through the door where you will meet up with Luke. He tells you that he's surprised that you aced the trials with such ease, after you severed your connection with the Force. =============================================================================== Mission 4.1: Nar Shaddaa Streets Starting Objectives: - Track Down Gangster Reelo Baruk Force Powers Attained: - None You'll be starting this mission out without the ability to draw your lightsaber out. What a shame, you don't even get to use it for combat... yet. Explore your surroundings, but be careful not to fall off. Then, enter the door on the left wall. After some Rodians tell you to disarm, you can talk to the locals here. However, to get things moving, you're going to want to talk to the bartender. After a brief conversation where you flash your lightsaber in front of him. He'll press a switch which lowers the bar and you'll be thrown in the middle of a fight. - Get Out of the Bar Alive You'll be encountering Weequay, Rodians, and Gran here. Gran almost always carry Thermal Detonators, which they like to chuck from afar. The Weequay carry Wookie Bowcasters, and the Rodians [for now] are armed with the E-11s. Kill everyone in the room and watch out for any snipers from above. There's a small shield generator down here, and its past the area where some crabs are fighting, in a small room. Use it to boost your shields before exploring more of the area. Find a ramp up, and if you take the one that's near the bar, they'll be a Rodian armed with a Tenloss Disruptor that can end your mission quick. Instead, head for a small kitchen, where it will lead to the upstairs, allowing you to bypass him for the time being. You'll be up in a nice office, where you can pick up some various weapons, including another Bryar pistol. Some supplies are on the desk, but you'll want to push the switch on the wall to raise the bar's wall around it. Head back towards the bar, and enter it. Press the switch inside the bar to activate the sequence that will involve you interrogating him. Unfortunately, you don't get to kill him. Pick up the two BioTech Canisters from the bar, and head back up to the upper level. Kill the Rodian that's spawned and enter through a door behind an overturned table. Following that route, you'll end up outside. - Find Reelo's Hideout Just to let you know, I hate this part of the level, and I suggest that you save quite often after important events, because you'll constantly find yourself getting vaporized by a Rodian. Head to your left, but beware of the Rodian there. Continue to the left, eliminating the Rodian, and crossing a catwalk. Beware here, because there is a sniper that will kill you if you stay in one place too long. After crossing the walkway, two Weequay will come out. Kill them and enter the room that they came out of. In the room, there are two Gran they will throw Thermal Detonators down. Press the switch to get the lift going, but two Weequay will come off of it. Kill them and then ride the lift up. Kill the sniper Rodian and the two Gran. Watch out, because the sniper that's outside can fire through the windows and vaporize you. I found this out the hard way! Two enemies will come out to your right, behind the lift. Kill them, and check the back room for some much needed supplies. Then, head back into the room with the lift, and there should be an exit to your left. Push the box and the enemy off, and watch out for sniper fire. Take a running jump and leap off to the building to your left. Immediately, take cover behind the ramp. There are two snipers in this area and will most likely pick you off, unless you kill them first. The snipers are across the street, in a walless room. You can duck out than quickly duck back in to get an accurate location of them. Once they're dead, you can continue on. Go up the ramp, and kill the Weequay that's just standing there. You know, I think the programmers purposely tried to use him as bait so they could kill you. Once you're at the top, head inside the door, but don't take the lift up. You might notice that two enemies are to your left, down a ramp. Use a Thermal Detonator and chuck it at them. Once they're dead, check their surrounding area for a BioTech Canister. Go back up and ride the lift down. Turn left, and try to cross the bridge, but it will blow up [before you get there]. Jump across it and kill the Weequay on the other side. The gap between the next bridge and the door is too great a distance. Your problem: You need to cross and the control room is locked from the outside. Head back in the lift, and ride it back up. Once there, go back outside where the ramps were, and find a mini-balcony that overlooks the control room. You're going to need at least over 30 points of health to survive your next task. Stand on the balcony's rail, and then jump towards the control room. You should land on the top. Simply use your lightsaber and slash the glass roof and fall down. There are two BioTech Canisters to help replenish your health. Press the console inside to extend the bridge. Cross the bridge, ride the lift up and go down the glass hallway. Equip Force Push, and push one of the red crates in the storage room onto a switch. A lift will then drop down. Stand on the lift, and note that it won't go up. You must use Force Push again to push the crate off the switch and send you back up. Follow the corridors and you'll find yourself on a rooftop with three sun roof type of things. If you really want to go down there, you can if you want, but all it leads to is a secret area and some BioTech Canisters, plus the chance to snipe some enemies. Instead, skip those three holes, and search the area around you for a lift that takes you down. Edge around the corner until you can see a floating car with three enemies. These are the enemies that you could've taken out from the secret area location. They're armed with the Disruptor rifles, so you better watch out! Once they're dead, their platform or car will start to drift. Jump into the car when it's at the closest point to you are risk going dying. Then, jump to the next building to your right. You might want to get to the front of the car for this jump. Ride the lift up and kill the Weequay guarding the glass bridge. Notice to your left that there is a proximity mine on the bridge. Very very sneaky. If you try to cross it, it'll blow you to kingdom come, so it's best to destroy it early. Once the job is done, you'll need to step over the holes it blew up and cross to the other side. There's some electrified water in this room. How to solve the puzzle you ask? Well, look to your left, and blow up the crate next to the wall. It should blow up a portion of the wall with it, allowing you to solve your problems. Simply destroy the sparking wires in that room and presto! Head back in the water, and notice that no matter how hard you jump, you just can't go high enough. Look at the door, and look at the black rectangle underneath it. Pull it out with the Force and then jump on it to the roofs above. Kill the Weequay, and press "Use" on the R5 unit or on the switch itself [if you destroy it] to access a crane. Before you do that though, you can access a secret area by running over the glass bridge and jumping to the building to your right. Kill the Rodian if you hadn't already done so in a previous shoot-out and find the secret items. Go back to the R5 unit. Instead of jumping down and risking your neck, you can take an alternate route. Simply jump on R5 [because you simply can't jump high enough] and then jump on to the light fixture to his right. Break the crate open and go down the small hole. Take the right passage for another secret area, and take the left to exit. You'll end up on a garbage bin. Equip Force Push, and push the two console panels next to each barrier to alter the bin's course, so it can continue to Reelo's garbage facility. =============================================================================== Mission 4.2: Nar Shaddaa Hideout Starting Objectives: - Track Down Gangster Reelo Baruk Force Powers Attained: - Force Jump Level 2 Your ride on the garbage bin will come to an end, and you'll be dropped in a very short ride to an incinerating machine. Well, while you're on the conveyor belt, simply look to your left for a very large grate. Break it open, step inside, and enter the door to enter the garbage facility. If you notice, this place is quite big, and if you travel around a bit, you will be under attack by the various Gran trying to blow you up with Thermal Detonators. Also notice, that when you're traveling by the right wall, a Gran will sometimes fall from the top. Maybe he blew himself up? Who knows, but look carefully at your surroundings. Find a garbage chute that doesn't have a bin under it to catch all the garbage, and jump up inside it. You'll end up in a red room, where a crusher is conveniently on. Time it so that you don't get squashed, and exit outside. You're back in the garbage factory, but in a different part that was inaccessible before. Enter the door, and you're in a very BIG storage area. So big that there seems to be no bottom. Using your new found jumping ability, you should be able to jump from crate to crate in this room. Simply find one that's near you and jump to it. You're going to have to fall to lower crates, and then jump back up, until you finally reach the end, where there is a walkway. Pull the box off the walkway and then jump on the walkway. Go through the door, and follow the hallways till you reach the upper levels of the storage room where a Gran is patrolling. Give him a little push and send him along his way. There are some supplies up here, but they don't count for secret areas. Through the next door and down the next hallway, you'll come to a garbage bin. Pull it toward you, and head back out, over the walkway, back down the hallway, jumping back over the crates, and under the masher back out! Save just in case you die. Then, once you're back out of the chute, head for the wall right in front of you. For easier directions, if the entrance to the factory is south, than head east. First door is locked, but you'll be able to open it from the other side. Skip the next door, and be careful for two Rodians who fire from a secret area. You can enter that door, and blow up a portion of the wall in that room to find them and a BioTech Canister. Head for the third door on the right wall and you'll be in another storage area, of sorts. Behind the unbreakable glass is what appears to be a switch? Anyways, thorough inspection of this area will reveal a crate that you can pull out revealing a little niche in the wall. Go through it and turn left. Turn to your left again, and eliminate the Rodian and then proceed down the other passage. At the end will be another garbage bin. Push it and it should reveal an entrance to an incinerator. Quickly hop on and then jump off to the window ledge. Quickly break it and push the button using the Force. It should unlock the door, so hurry and kill the Rodian that's been sniping you in the office. Proceed down the passage, but watch out for little peepholes that Rodians use. Kill the Gran a top of the ramps that throw Thermal Detonators, and use Force Push to have them blow up in their faces! Heh.. Notice along the way the little sideramp and a grate on the wall. Continue clearing the way up first, so that you won't forget about them and die, and then hop in the grate. You'll end up over the room with the explodable wall and the two Rodians in the Secret Area. Kill the Rodian and then blow up the crate propped up against the wall. It should open another hole leading to a prison area. Go down there, via the side ramp that we noticed earlier, and drop down. Kill the two enemies down here, and proceed through the hole to find some detention cells; one containing Lando! After a short conversation on how Lando was looking for Reelo (What a popular guy!), you'll have another objective added. - Release Lando Lando will help you along your way by telling your a password to open a somewhat nearby door. Head back out, and jump on the crates in the room outside the prison cells to get back on the sideramp. Continue going up the hall, and you'll end up at the top of the garbage facility. You can see all of the mashers on the bottom. Check any nearby crates for some supplies if you need them, but travel to the end of the room. Ride the lift down, and go through the nearby door. Head through the next door, and kill the three Gran in the room armed with Thermal Detonators. Push them back at them, but kill them nevertheless; just be careful not to fall in the holes. Head back out to the previous room, and this time, stop in front of the big door. If you didn't have Lando's password, you would've [obviously] said the wrong thing and perhaps fallen in the trap they set. Instead, you'll be able to enter. Go down the lift, and take continue down the hallway. Go down another lift, and you'll face some opposition. Kill the enemies in the hallway first, then equip your E-11 and focus on the moving drone guns on the ceiling in the next hallway. There are 2-3 of them, and since they are moving, you'll need to direct your fire in front of them. Once they're all destroyed, you can proceed down the hallway. Use Force Push on the set of switches, and continue down your merry way. Unfortunately, six Rodians are sniping behind a wall, and you have no way to kill them yet. Once you make it to the end though, turn to your right, and there they all are. Kill them, and use the Ammo Generator to refill any of your weapons. Head back out into the hallway, and search for an area behind some glass that holds a BioTech Canister, and a Shield Generator. Finally, you can head into the main door at the end of the hallway. You'll finally meet Reelo Baruk himself. A fat, obese Rodian who has formed an alliance with the Imperial Remnants to make money! Your conversation will turn ugly when he activates the drone guns hanging over your head. You can simply run around avoiding their fire, and wait for your lightsaber to automatically block, and perhaps hit them, but it takes too long. Instead, equip your E-11 and use its alternate fire to repeatedly pound the guns. Since the guns are moving though, you may have a hard time. Or, for an instant kill, use the alternate fire on the Thermal Detonators so that you can have a "splash" radius. After the guns' destruction, several Weequay and Rodians will pop out from the various doors. You can deflect the Wookie Bowcasters they fire at you, but the Disruptor Rifles are the problem. You're going to want to jump around a lot, and saber them while you're jumping to eliminate the threat of them vaporizing you. Nasty. Kill any enemies that are left, and then proceed through the doorways and up the steps. Head into the office... and there's nobody there. Intriguing. Press all of the switches in the room to release Lando, and reveal a Secret Area. Once that's been done, the center of the room where you engaged all of those enemies has been opened up to reveal a circular lift. Ride it down, and exit through the door at the bottom. You'll meet up with Lando, and together, you'll ride on a lift to end this very long, long level. =============================================================================== Mission 4.3: Nar Shaddaa Starport Starting Objectives: - Find Lando's Ship, Lady Luck Force Powers Attained: - Jedi Mind Trick Level 1 - Force Speed Level 2 Finally, the last of the Nar Shaddaa levels. Unfortunately, this won't be the last time you'll see those Rodians with those deadly Disruptors. You'll be in the lift again. Wait for it to finish and let it "come to a complete stop" before heading out. Follow Lando, as he will guide you to your way. Lando will eliminate the single enemy standing there, and then direct you to a lift. Both of you will ride up, where you will get an overhead view of his ship. After fiddling with the controls for awhile, he'll tell you that he needs you to open the hanger doors. Grab the BioTech Canisters. Now you have an option, you can either ride the lift down in that very room where you'll end up outside, or you can go back down the previous lift, and head through one of those doors where the single enemy was. This walkthrough only covers the latter, but it's really up to you. Head through the right door, and you'll pop out in a room with an orangish pit. Push the enemies into the pit and go into the next room. It's quite dark, pitch black actually so you'll need to equip your Light Amplification Goggles. Since the view is limited, I'll tell you where to go. Turn right, jump over the small pillar, and go left. Crouch and squeeze through the small hole and kill the lone guard in here. Go left for some batteries, and go right to exit. Ah, back in the cool night air, but you'll run into some trouble along the way. Kill them, but don't stay in one place too long, as there are Rodians swarming this part of the city, all ready to snipe you. Take one out on top of the crate, and head down the long walkway. Watch out for the Rodian sniping you from a window. Enter the door to your right at the end, and kill the guards inside. Watch out for the two Gran, and the Rodian holding a Disruptor. I find Push to effective here, or Jedi Mind Trick. Once they're lying flat on the ground, proceed down the next hallway. Notice the glass portion of the wall. Peek out cautiously and kill the Rodian on the ledge. Wait a few seconds, and another enemy will come to take his place. Kill him too. Proceed through the door. You're back outside, this time at the other side of the "city" where lots more of those enemies are waiting. Head out into the protruding strip of land that looks out over the city below you. Look up to your left, and you should see some drone guns that Lando was telling you about. Destroy them, and then jump onto their ledge. Enter the room, and kill the two Rodians to your right. Pick up the much needed supplies, including some BioTech Canisters. Head down the hallway and take the only open door. You should be in a room with a single enemy guarding some consoles. Kill him, activate the console, and look out the windows. Use your Disruptor Rifle to snipe some of the guards to your right. Notice that the enemies are patrolling around a FUEL PUMP! Once that's done, backtrack, and find your way to the hanger. I believe that if you jump down from the destroyed turrets onto the little peninsula of a catwalk and proceed down the rest of the walkway, you should come to some stairs on your right. Go right, and through them. Follow the door ahead of you, the door to your left is locked, and go down the next set of steps. Continue down the walkway, and you should end up in front of the fuel pump. Head left or right, and continue down the walkway and you should meet up with Lando and the Lady Luck! While you're waiting for the fuel to pump, you'll be under attack from the nearby locals. Use your saber and slash them, while Lando provides backup cover. Midfight, he'll tell you to hold them off while he tries to get the ship running. Once they're all dead, check the area for an Ammo and Shield Generator and then head up into the Lady Luck itself. In the cockpit, Lando will tell you of his current problem: The pumps weren't even working. - Activate the Fuel Pumps Argh! Ah well... what else is better to do? Lando will mention something about codes and that they shouldn't be too hard to find. Well, he's right. If you follow the tubes connecting the ship to the Lady Luck, you'll find that they lead to two fuel pumps, one on each side of the hanger. Look at the symbols on top of the fuel pumps which they are connected to and remember the symbol. One should look like an X while the other should look something to a "No Smoking Sign" of sorts. Head back towards the fuel pump we saw earlier and jump to the very top by various points jutting out, as well as some nearby pipes. Activate the pumps until you input the correct symbols and Lando confirms. Head back for the cockpit of the Lady Luck. Oh boy! Today is just not your day. You're all ready to go, but the hanger doors are closed. - Open the Hanger Doors There are two that you need to activate, and all of the doors to the consoles are locked. How dandy! You'll need to activate them, via underground of sorts (It can't be underground if you're high in the city!) by breaking some nearby grates in the hanger. Look at one of the walls, and try to find a red crate that can be manipulated by the Force. Once you find it, push it aside and break the grate. Follow the path, until you reach another grate at the end. Break it and jump up. You're in for a fight, as several Weequay guard the control room. Kill them, and notice that there are five controls. Activate the four in the middle, as well as picking up any supplies between them. Then, activate the one in the corner and Lando will tell you that he needs one more of them open. Head back towards the hanger. The other grate is on the opposite side of the wall, covered by some explodable crates. It's partially obscured, but you can clear the way with your saber. Drop down, and repeat the process as above. Notice that once you do, the doors leading out of the rooms and to various areas of the city are also unlocked, which means that you don't have to keep on backtracking to the hanger if you want to enter the rooms. Head back towards the hanger once again.. Back in the cockpit, Reelo will confront you with some of his henchmen. They won't pose too much of a problem, especially since you can man a gun. Why he couldn't have just fried them or sorts with the engines is a mystery to me. Anyways, look to your left while facing the cockpit windows and you'll find a console. Activate it and you'll take the ship's gun as your perspective. Use it against all of the enemies, and you're finally done with this blasted mission. =============================================================================== Mission 5.1: Bespin Undercity Starting Objectives: - Infiltrate Bespin City Through Lower Levels - Find Lando's R5 Unit Near Carbonite Chamber #17 Force Powers Attained: - Force Push Level 2 - Force Pull Level 2 - Force Heal Level 1 You'll end up in the [extreme] lower levels of a Bespin Gas Platform and your plan is to meet up with Lando's security forces and hopefully trap Desann like.. a sandwich! I could use one of those! :P Break one of the grates on the walkway, and stand back. Otherwise, you'll be blown clear off from the wind that the lift inside blows when it drops down. Stand by its side though, and wait until you see the lift drop down. Then, crouch, get in the lift, and ride it up to the very top. Kill the enemies at the top, by giving them a push. Stock up with a Shield Generator and go through the only door. If it's locked, wait until it unlocks, after a period of time, mainly, in conjunction with the lift you just rode up. Proceed through the rooms, killing any bad guys you'll come along. However, there are lifts along the way that will take you to rooms with baddies, but with lots of supplies. Eventually, you'll come to a room where a small incinerator is nearby, as well as an Ugnaught behind a glass window, and some Weequay and Rodians. Kill them off, and then Mind Trick the alien so that he will unlock the door in the incinerator. Quickly run through, and try not to get burned. Open the next door using your lightsaber. Take the lift up, and use the Shield Generator to further aid your mission. Open the door, and you're in a very, very, big circular room, with various enemies inside. If you notice, there are lots of levels, but first, run and take cover behind one of those pipe connectors of sorts, and snipe the two Rodians before you get fried. Notice that the pipes around the room briefly turn red and then turn black, repeatedly. Also look that there is a lift at the opposite side of the room that takes you up to the next level. Now, you can run across the pipes, and try not to get burned, while using the Force Heal to ensure that you survive. The pipes take a huge chunk of your health off, so that's not advised. The easy way to get across is to notice that a red forcefield appears when the pipes light up. Unfortunately, it doesn't last that long, which means, that when it turns off, you die. Activate Force Speed, and haul butt! Climb up the lift, and wait for it to take you to the next level. Save often, and notice that various levels of the room will have different enemies trying to kill you. Once you're at the top, repeating the above tactic, jump on one of the cement structures. Two Gran and a Weequay will come out from the door. You need to kill them, and fast! Use a Wookie Bowcaster, and kill the Weequay quick and then focus on the Gran. If not, they'll blow you away. Enter the door they came out of. The next room will contain some enemies, but kill them. Take the supplies behind the pillars, including the BioTech Canisters, and then break the grates on the three giant pipes. The center takes you nowhere, you get stuck along the way, and then fall back down. The right takes you in a loop. The left is the way to go! You'll pop out on top. Kill the Weequay on the ledge. If you have nowhere to go, look a little to your right, using the pipe as south. You'll see that every few seconds, a huge gust of air will come, depicted as some white streaks. Run into it as soon as it starts, and let it carry you to the next level. Push the enemies off, and continue until you reach the very top, where you encounter your first challenge, dueling with a Reborn. To tell you the truth, I was quite nervous with my first lightsaber wielding enemy, but you should make it out alright. Stay where you are, and let the Reborn jump from his platform to yours. You might want to equip Force Push or Pull. Duke it out, and if you can catch him off guard, push him off, or just slash him to death. Speed is not advised, due to the fact that you CAN fall off. Once you kill him, Kyle will remark that his powers felt warm... Jump across the platforms, towards the door that the Reborn was guarding. You might encounter some Weequay along the way, but send them running, or flying. If you think the gap is too big for you to jump, all you have to do is to jump right in front of the air pressure in front of the gap to send you forwards. Once you enter the next room, you'll find yourself in a carbonite freezing chamber, much like the one from the movies. Better yet, you also have another lightsaber duel with another Reborn. Use the same tactics you used to defeat him and head up into the main doors. Kill the enemies in this room, and then activate the R5 unit by pressing a nearby switch to "wake" it up. =============================================================================== Mission 5.2: Bespin Streets Starting Objectives: - Search for Desann - Engage Hostile Forces in the Area Force Powers Attained: - Force Grip Level 1 You're still in the platform with the R5 unit. Once the lift reaches the top, follow R5, until he gets stuck by a wall. You'll need to activate the lift he's standing on, with the nearby ledge. Jump on the ledge that's next to it and open the door. Chuck a Thermal Detonator inside, and hopefully, you'll blow the Weequay inside. Dispose of the three Trip Mines guarding the door, and enter. Pick up the Large Shield Generators, and then activate the console to activate the lift outside. Go back out, and jump to the ledge where the R5 unit is busy trying to open the door. Save at this point, for things are going to get ugly. As soon as R5 opens the door, you're going to either want to pull it, or push it back. Stand in front of it, so that it can't get through the door, and try to blow up all of the mines from your present position. If you can, snipe the enemies on the ledge outside too. Use your Heavy Repeater that you've picked up from the previous room. The only mines that you have to destroy are the ones on ground level. The rest that are above his head are only meant for you, I guess. Once all enemies are dead, escort R5 to the next door, and wait for him to open it up for you. Kill the Rodians, Weequay, and the Gran in here. Once they're all disposed of, if the R5 unit is still alive and running, follow him, and wait for him to open another door, revealing a Secret Area containing an Ammo Generator. Go through the door to your left, and you're surrounded by lots of metal looking things. Head through the door to your left, and kill all four occupants inside. You could just leave them in there, for there's nothing inside. Exit out the door to your right and break the lock with your lightsaber. You're in some sort of mini-hanger as you can see two Cloud Cars. Dispose of the enemies in the area, and try to head into the door on the far side of the room. You'll hear a Reborn screaming "Die Jedi!" and come jumping down. He's no different than what you've faced before, so just dispose of him. Once you do, the door unlocks, and you finally meet up with Lando's Security Team. Peek out a bit, and notice that the friendly security guard will follow you. Look to your right and snipe the two Rodians in front of a hanger door with your Tenloss Disruptor Rifle. Head over to their position, and collect their ammo, but as you try to leave, a Thermal Detonator armed Gran will appear on the building beside you. Proceed down the streets, and head for the parked Cloud Car. Turn left and snipe from around the corner at the Gunner and a Rodian who are firing upon two trapped Security Officers. Save their butt, and take out all of the snipers on the roof. Several have spawned behind the Cloud Car and on a rooftop above. Enter the large room to the left of the cannon, and ride the lift up. Walk around on the ledge, until you can find the way out, and back onto the streets, this time, on the rooftops overlooking the action below. Following the path, you'll enter a door, with various enemies. Find a door with a lightsaber lock and use your lightsaber to bust it open. Out pops more Security Guards who are ready to follow you. Find a door out that leads back to the ledges and Push any enemies that you run into off the ledge. Follow the ledge, until you reach an area, that was sealed off by a large door. This area has a large pit in the center. Ride the lift down, and ride the new one up. Enter the door at the very end of the ledge that the lift brought you to, and kill the enemies inside. You could draw them out of course, and then push them off. Press the switch on the wall, to open up the doors next to the large, circular pit. Once you reach a certain point on this ledge, you're going to do battle with two Reborns. Don't freak out here, although they DO attack you at the same time if they can, they're quite simple to beat, and you should focus on one. However, you might also want to use Speed and take the advantage. After their death, take the nearby lift up and stop when you get onto the ledge. Notice the bridge in front of you. Once you reach the middle of it, hidden Trip Mines will activate, and some Weequay and Rodians will emerge from the other side to blow your up. Jump back, so that you're not caught in the middle. Unfortunately, they're smart too, and won't run into the mines. Simply equip a gun, and shoot them all. Then, lay a Detonator Pack and blow up the mines. Proceed across the bridge, until you come to a dead end. Look down to your right, and snipe the two Rodians guarding the door. Jump into the pool below you, and enter the door. You're going to want to move slowly, as several Rodian snipers have taken spots outside and are ready to snipe you as you move down the hallway. Equip the Disruptor Rifle yourself, and proceed slowly. One is to the northeast of you once you make it into the hallway, and others are scattered in various places. Round the corner, and dash for the door at the end. You'll face four Stormtroopers but you can quickly dispose of them. Use the various generators nearby, and ride the lift up. As you take it up, you should hear a conversation ensue with a Stormtrooper, telling the locals they're moving out. You'll enter shortly afterwards, so kill them off. Head down a corridor where you'll end up outside. Kill the Reborn, and the Imperial Officers for his security key. Use the key back in the previous room to end this level. =============================================================================== Mission 5.3: Bespin Platform Starting Objectives: - Search for Desann - Engage Remnant Forces in the Area Force Powers Attained: - Force Lightning Level 1 - Lightsaber Defense Level 2 Look from your starting point into the northwest corner of the second pillar to your left. You should notice a little dark bundle. Once your reticule is on it, it will reveal itself to be a Reborn. Dispose of it, and head down the door at the end of the hallway. There will be some Trip Mines in front of you. Get some of the Stormtroopers' attention, and wait for them to fire at you. Stick yourself in a little corner. Finally, after a while, some Stormtroopers in the room to your left, hearing all of the commotion will come out in front of the Trip Mines. Push them in. Finish the rest of the Stormtroopers in the immediate area, and head through one of the doors in the central room. Take the right door, and blow up the various Trip Mines. You'll soon encounter a floor drone gun, which will fire at you. Wait until it does, and some Stormtroopers will dash out from nearby doors. Deflect the shots at them, until the gun runs out of ammo, and then dispose of them yourself. Go into the room that they came out of, and finish off anymore that are left inside. Destroy the droids if you want, although they look like C-3PO and R2-D2, they aren't. Pick up the BioTech Canisters, and enter the door on the low ledge. Kill the Officer inside, and take his security key. Go back to the central room, before the two sets of doors, and take care of anymore drone guns you encounter. Stand on the lift, but BEFORE you activate the lift with the switch, equip your Bryar. Look up, and you should spot two trip mines. Blow them up, and then use the lift. Once the doors open, take care of the Stormtroopers in the hall and the Sentries. Open the locked door with the security key, but beware of the Reborn that comes out. This one seems to be a little bit tougher, as he seems to be more immune to your Force powers. Kill him though, and enter the room he came from. Dispose of the two Stormtroopers inside. Pick up the two BioTech Canisters, and press the nearby switch. Take a look outside the window, and notice that some Stormtroopers have appeared, and that some are running inside the building. Also notice that Tavion is standing by a ship... Head back out into the hallway, and you'll encounter more Stormtroopers. Dispose of them, but watch out for one carrying the Golan Arms FC-1. He tends to use the secondary fire. Ride the lift down, and you'll encounter yet more enemies. Get rid of the Stormtroopers and Officers, and take the security key. Use the security key on the set of doors nearby. The right one contains an Ammo Generator and a BioTech Canister. The left contains a Shield Generator, a BioTech Canister, and a Reborn. The Reborn is hidden from sight, but as soon as you enter the door, he comes jumping down. Took me by surprise at first. Kill him, use the shields, and then go back out. Head through one of the double doors in this room again, and continue down the hall. There should be no enemy presence since you took care of all of them. Head through the unlocked double doors this time. After a brief conversation with Tavion, who will reveal their plans, you'll engage her in combat. She's just about the same as a Reborn, except she moves faster, and uses Force Lightning. If you're having a hard time, even with Speed, than equip Force Lightning, and zap her when she gets near. Eventually, she'll come near death and start to charge you. Simply finish her off with a slash, and the help of your Force Powers. If you run low on health, drop down to the lower level, where you can find some BioTech Canisters in dark hallways. Once she's defeated, she'll reveal that Jan is still alive. Kyle, being the nice person he is, will let her live. =============================================================================== Mission 6.1: Cairn Bay Starting Objectives: - Search for Galak's Ship, Doomgiver - Find a Way Out of the Hanger Bay Force Powers Attained: - Lightsaber Throw Level 2 - Lightsaber Offense Level 2 After the brief cutscene, you'll start out next to the hauler you just rode. Kill the Stormtroopers at the top of the walkway although you can't reach it, and search the nearby "mini-rooms" for some various items. Enter through one of the doors in the mini-rooms and there will be a security console in each one of them. Use them to take a look of the next room, which is a docking bay. You should see that there are lots of Stormtroopers inside. Also notice that in one of the doors that the mini-rooms exit into, there are two Stormtroopers in a hallway, guarding a locked door. I believe this was the left one, but it may be the right. Anyways, enter the docking bay, and stand in a corner for a bit. All of the Stormtroopers will try to kill you, but you can use your defensive powers to deflect their shots back at them. The only ones that will probably remain are the gunners. Run towards a gunner, and stand in front of it so that the gunner you are trying to destroy is in-between you and the other one in the far side of the room. With a little patience, the other gunner will destroy the one right in front of you. Run towards the next one and do the same. If you try to activate the lifts in this area, Kyle will remark about how they are off-line. Backtrack into the hallways that I told you about, and enter one that is unlocked. You should see a Stormtrooper standing there, but before you can kill him, a green lightsaber emerges from his body, before he lies dead on the ground. Who could it be? Why none other than Jedi Master Luke Skywalker himself! A cutscene ensues, and than you both get to battle a wave of Stormtroopers. You can actually sit back and watch him saber all of them. It's really fun and nifty. Once they're all dead, four Reborns will come from the walkway above. Now this is the fun part. Practically all of them will battle Luke, leaving you to deal with one. Luke can take care of himself very well, and you can focus on slashing the Reborns in the back. Using this method, they'll go down pretty quick. After their death, you'll learn about the Valley of the Jedi, and how Luke managed to scatter Desann forces from it, while Rogue Squadron managed to chase them off. Luke will then jump onto the walkway above and exit. After your skirmish, the lifts back in the hanger are now active. Head back into the main room, and ride one of them up. Enter the main office inside, and dispose of everyone. After all of them are dead on the floor, you can see two console panels near the windows. The left one can be pushed unlimited times, and with each push, you'll notice that the lights on the panel go in a clockwise manner. These lights represent the bay doors. The left one is the room where you and Luke met up, while the middle is where you started this mission. Make sure that the light is on in the direction of east, and then use the right console to activate your command. You should see the right bay door open up. Quickly ride the lift back down, and hurry through before the bay closes. As usual, there's the compliment of Stormtroopers around. Once you dispose of them, check your surroundings for some supplies, and then jump onto the ship, and use it to jump onto the walkway above. Both doors are locked, so you'll need to enter, via a grate. Check up above you, and look at the wall. There should be some sort of huge vent, with a grate. Break it, and enter inside. You're going to need to descend to the lower levels, so follow the paths until you find a forcefield covered floor. Press the nearby switch to deactivate it. Take a good look around, and look for a Reborn. Force Lightning will take a good chunk of him, before he decides to attack. Once he's dead, enter his hallway, and repeat the process until you come to the last floor, symbolized by a forcefield over an office area. Press the switch nearby, and drop down. You're probably right in the middle of several enemies, so instead of being monkey in the middle (not literally), before dropping down, you can check around for a grate that drops down into an actual booth, where you can kill an Imperial Officer and exit out through the door. Once all are dead, check inside the booths for three panels. Two of them will open a door at the end of the room and the other will deactivate the drone guns. The door opposite the one you unlocked leads to the upper area. However, if you don't want to traverse that way, you can Force Pull a nearby crate to the center of the room, and jump on it and back up. Enter the door you unlocked, and jump into the first elevator shaft to your right. Check to your left, and look up. Jump inside, and wait for the elevator in the next shaft to lower before you. You're going to need to check around as the elevator goes up and down for a hidden hallway that will lead out of that shaft and into another. The hallway is a tealish color, so hopefully that's some help. After you make it out, you'll have to ride the next shaft and jump to another through a small doorway that has practically no ledge! Save, if you haven't done so already, and slightly push the Control Stick forward as the elevator is descending. If you did it light enough, you should walk forward onto the ledge, but not fast enough so that you can't stop yourself from falling off. Jump into the next shaft, and into the elevator with the broken roof. Drop down into it, and wait for it to reach the bottom to finish the level. =============================================================================== Mission 6.2: Cairn Assembly Starting Objectives: - Search for Galak's Ship, Doomgiver Force Powers Attained: - Force Grip Level 2 Once the mission starts, kill the Imperials in the surrounding area, and the two drone guns. Collect the supplies, and Jedi Mind Trick the Imperial Officer inside to get him to unlock the door. Enter, and kill him, as well as the other Officers. Take the lift on the right, and then dispose of the other Officers inside. You can use the panel if you want, but all it does is move the platform outside the window. After experimenting with it a little bit, it doesn't matter if you push it or not, because your jumping abilities are able to reach it from either position. Head back down, and this time take the other door. You'll come to a small chamber, guarded by some Imperial Workers, where a machine is busily trying to build or repair the central structure. You're going to need that machine to blow open the nearby blast door, but how? Jump onto the ledges inside the machine, until you can reach the ledge on the wall. Break the grate, and enter. To get the machine to go haywire, you're going to need to slash those four pipes. Instead of blowing them up in your face however, place two Detonation Packs [if you have any left] in-between two pipes. Then, blow them and step outside to watch the fireworks. Enter the new door. Follow the hallway, and you'll come across several Stormtroopers guarding the way. Deal with them, and enter the many doors, until you come to a room where there is a security camera console. Use it to view lots of different places, but mainly the one where Admiral Galak Fyyar is talking to some Reborn Jedi. Once you view that, you can stop, and continue along your way. Take out any enemy resistance you shall come upon, until you enter a circular room with an Imperial Worker, and an electrified floor. Kill the Imperial Worker, but beware of the Imperial Stormtrooper to your left, that will shoot some mines at you. Very painful. Try and kill him as soon as possible, and then hop to his crate. If you land in the electrical current, immediately get out of there and heal yourself with the Force. Jump around until you can get inside the central structure. Once inside, head up, using the lift, until you come to the top floor. Climb out of the windows, and jump onto the small platform. If you notice, this was the platform in the beginning of the level that I told you it didn't matter if you moved it or not. Jump onto it and use the nearby Shield Generator. Enter the booth and push the console to deactivate the electrical floor. Head back downs, via a lift and go through some blast doors. Deal with the troopers, and you'll have to continue down this hall. Eventually, you'll have to combat some Reborn Jedi and then you'll move onto a room where there are giant crates on the floor, but no enemies. Walk a few steps, and then two AT-PTs will burst out. Gave me a heart attack when they first popped out! Jump around a bit, avoiding their fire, and pick up a DEMP 2 Cannon from a nearby crate. Use it on the AT-PTs when you get the chance, or just use your trusty old lightsaber. Either way works, but the DEMP 2 Cannon is faster. Once they're both destroyed, head to the door to your right. As soon as it opens, a Reborn Jedi should jump out, trying to kill you. Kill it instead, and enter the door again. Ride the lift up, and kill the Imperials inside. This room is much like the very first one in this level, as this also has two drone guns. Follow the path until you reach a console panel. Activate it and ride the lift back down, battling with at least five Reborn Jedi in the way. Finally, you'll reach an area where there are two Reborn Jedi in a wide open space. Kill them both, and then an AT-ST will come. Jeez! Give me a break! Immediately after it appears, run to the crates to your left, and hopefully, it should get stuck behind the wall. Now's your chance to fire upon it with the DEMP 2 Cannon. Presently however, you'll run out of ammo. Switch to the Imperial Heavy Repeater and then use its secondary to finish the job. However, if you run out of ammo, you can try to deflect its shots back at it, or kill it with your lightsaber by slashing its feet. Just don't get squashed. Enter through the very large doors to your left, and you'll enter a small chamber. Six Stormtroopers will come down the steps, but you can distract them with some drone guns. Once they're all dead, climb the steps for some supplies, and then drop down into the level below. Blow up the Trip Mines, and then drop down the central hole. =============================================================================== Mission 6.3: Cairn Reactor Starting Objectives: - Search for Galak's Ship, Doomgiver - Make Your Way Through the Hazards of the Core Force Powers Attained: - Force Speed Level 3 - Force Heal Level 2 As you start the level, you might notice the fact that a Reborn is standing some distance off ahead of you, behind the deadly beams that turn on and off. To defeat him and ensure that you don't take damage, simply stand behind the last beam, and use your Force Lightning to kill him. Then, proceed along his path. As you end it, you'll notice that another beam of laser emits down the hallway, every few seconds, too fast for you to normally outrun it. Equip Force Speed, and activate it as soon as the laser stops. Run towards the end of the hallway, and then enter the next one. Here, you'll face vertical and horizontal beams. To get past this point, you'll need to shoot the pink, glowing box next to them and short circuit them. Once you do that for all three, heads towards the middle pink box, and the explosion should have knocked a hole in the wall. Same situation here, activate Speed, and get the heck out of there. After battling more Reborn, and coming across a dead Imperial Worker next to some Instant Medpacks, you should come to a gray, cylindrical structure, that has a control panel on it. Push it to turn off all the lasers, and start to backtrack towards the beginning. Along the way, you should notice that there is a hole on the roof of one of the hallways. A Reborn will drop down, so kill it! I've noticed that I've gotten a lot of emails regarding this current part of the level, so I'll elaborate. _____________________________ _____________ _____________ | | | | - Dead Imperial Worker _____| |_____________ |___________________ | - Do not travel! | | Basically, think of the dead Worker as a pit stop where you can stop and wait for the laser to turn off. However, continue down the SAME hallway, not the new one or you'll get zapped by the lasers. Jump up, and enter the room at the top. You'll enter into a cylinder type room, with lots of small platforms extending from the central structure. Jump on those platforms, and look for a door, but stay light on your feet as they'll zap you every few seconds. Enter the door, and slash the three Stormtroopers inside. Proceed outside, and you'll come to a large room with a shielded pipe in the middle. Drop down to the second floor on your right, and eliminate the single Stormtrooper. In the next similar room, walk onto the pipes to your left and to the other side, and walk to the next opening. There's no apparent way to go, except if you can look to your left, you can spot some low pipes that you can jump over and another area below that. Jump down, and take out the two or three Imperial Workers. Then, jump up onto a nearby pipe, and go out through a blue hallway. Past some more pipes and through another blue hallway and then push the two Stormtroopers on the ledge. On this ledge, Imperial Stormtroopers will begin to fire at you through some armored walls [with eye slits of course]! Use your Bryar or Disruptor Rifle to take care of them, and then the Imperial Workers below. Once you deal with them, jump up to the ledges and start making your way to the armored walls. Don't fall through the gaps and on either side, you can find a small hole. Jump into it and take care of any other Imperials that you may have missed. Once done, exit out. You're out in another pipe or shaft type of structure and some orange rotating ledge type structures around it. In-between them is a single Reborn. Shooting him with your Disruptor Rifle won't do any good, for some reason, he can dodge them quite well. Jump over the orange ledges, and becareful not to touch them or you'll instantly be vaporized, much like with the Disruptor Rifle. When there are one or two orange ledges in-between you and the Reborn, take out your Golan Arms FC-1 and start to shoot him with your primary. For some reason, Jedi, including you, cannot block them that well and with a few barrages, he'll go down. Or you can engage him into hand-to-hand combat and try to Push him into the ledges. Proceed ahead, and wipe out the three Drone Guns, as well as the Stormtroopers. The next major room will be a large one, and you'll see two platforms with two Stormtroopers each rise. A Reborn Jedi will come to attack, and fortunately, the Stormtroopers decide not to fire at this point. Kill the Reborn, as well as the Imperial Workers nearby, and then the four Stormtroopers. Open the supply crate to your left, and then go down to your right and kill the Imperial Officer. You can ride the platform across, but that will summon a Rocket wielding Stormtrooper who will blow up your flight during its course. Instead, bypass all of that by jumping on the black shafts in the wall. It's slow, but it's the only way. Fall onto the ledge at the end, and ease your way across and kill the Imperial Worker. You can ease yourself on the other ledge to find a Secret Area. Ride the lift up, and then kill the Imperials. Now, you can pick up your first Missile Launcher. Out the door, push the Stormtroopers off the ledge, and go around the left for some Shield Boosters and some BioTech Canisters. Go back to the door, and take one of the lifts up. Kill the Imperial Officers, and activate the console at the top. Ride the lifts two stories down, and take out the four Imperial Stormtroopers on your way. Battle the Reborn Jedi, and then take out the Imperial Officers, one having a Security Key. Once obtained, ride the lifts all the way back up, and open the security door. =============================================================================== Mission 6.4: Cairn Docking Bay Starting Objectives: - Search for Galak's Ship, Doomgiver Force Powers Attained: - Force Push Level 3 - Force Pull Level 3 Enter the door, and head for the left door. Take all of the supplies in all four doors. You'll find BioTech Canisters, so you'll definitely want to pick them up, as well as ammo for various weapons. Head back out into the main room, and this time around, go into the right door. You'll pass some black suits along the way, and Kyle will comment about seeing these guys yet again. Perhaps they made a debut in the original game? Anyways, continue through the next door, and you find yourself in a circular pit, with various platforms on either side. As soon as you jump on one, the door ahead of you locks, and two Shadow Troopers emerge from a lift. These guys are no Reborn. They're better, and they have thicker armor, as well as the ability to use more Force powers than the Reborn.
Star Wars: The Force Unleashed II; Developer(s) LucasArts (PS3, Xbox 360) Aspyr Media  (PC) Red Fly Studio (Wii) Publisher(s) LucasArts: Director(s) Julio Torres.
These League of Legends Cosplayers Blew Our Tiny Minds. play latest. Daily Fix; Up At Noon; Game Scoop! Beyond! Unlocked; Nintendo Voice Chat.
Computer readout of Brie's past showing her home on Imperial Center. Shira Elan Colla Brie was a Human female born on the planet Coruscant, then known as Imperial.
For Star Wars Jedi Knight II: Jedi Outcast on the PC, Walkthrough by T_Battershell.